Leaving some Bite marks - Day 2 of Editing Bite In-Production
/The search for the most appropriate hashtag continues. For now, #BiteMarks is in the lead. Edit: Or how about #PostBites? Editors should be nodding solemnly in agreement with that one.
Edit Progress:
- The 3 scenes filmed yesterday were edited and shown to director Chad Archibald today. He gave me some minor changes that were then immediately made. Simple.
- Appr. 4 minutes of the final film assembled
After the 30-minute brisk walk to set (I love the walk because any chance to get some exercise is a glorious break from sitting at a desk all day) I arrived to find yesterday's footage transcoded and waiting for me.
For those who care by the way, we are taking the Dragon/Epic 5K clips and converting them to Quicktime ProResLT 1920x1080 clips for the offline edit. Much easier for my comp to digest and to store right on my internal drives.
The production shot 1TB of footage yesterday, which converts to roughly 100GB of proxy files for me. With 16 days of principal photography ahead of us, I've made sure my drives are able to store up to 2TB of proxy footage. Obviously I'll have to check with DIT to see if keep to that daily number or if we start going over.
Those who know me know I CRAVE organization in my project folders as I work. Setting up a neat and tidy folder and naming system for your project at the outset will pay off in spades towards the end of the edit. That image up there is a snapshot of how I generally organize each feature project. It changes depending on the needs of the particular production I'm on, but it's a good base to lay down at the start.
Once any new scenes are finished and ready to show, I throw them onto the iPad and leave it with Chad to watch at his leisure. Or he (or anyone approved to review scenes) can stop by my editing station and request to see a particular scene or shot.
Aside from that, DIT and I discussed storage for the film's raw footage to make sure we are good for disk space throughout production. And I snooped around the set when I had a moment to see what it looked like off-camera. Let me just say for the record that the art department have done an incredible job at building a set that does NOT appear as a set in the scenes. You won't be able to tell which was an actual location and which wasn't.
I also began building a library of temp music and sound effects to use. This film calls for a heavy emphasis on sound design and even though I'm only building rough scenes to look at, I still want them as polished and complete as I can get them. Not all directors or producers can use their imagination so easily when looking at dailies. Picking the right temp music track to set the atmosphere of the scene or a creepy, gurgling creature sound effect can make the scene go the extra mile when first viewing it.
That's all. Sleep now. More tomorrow.
To get more quips from set and updates on how the edit is progressing, follow Merc on Twitter and follow the Merc Facebook page for more pics and stills.